Stream your games live

Hockey Game Theory is a collaborative Web platform that allows all team members to participate and help improve the team, at the lowest possible cost. In addition to helping the coaches by giving them access to game videos, live streaming is a way to reduce the costs for the use of the web platform. In the majority of teams, it is one or many players’ parents who are responsible for filming the games of the team, so that the coaches can improve the team using video reviews of the games.
Depending on the quality of the Wi-Fi of your arenas, if the game is broadcast live, it may also be possible for the coaches to use the live video replay system during the game. To do this, simply bring a tablet, go to the game page on the Web platform and start the live replay interface. The live replay interface allows finding any video sequence in the last ten minutes of the game and use the drawing tool to do the teaching necessary to adapt your play to your opponent’s system.
How to lower the cost per player for the hockey season?
Here is an example of the credits generated for your team when using the live broadcast on the Hockey Game Theory web platform. The revenues for the team during the live broadcast are controlled by a single parameter accessible on the "Team financing" web page. The team can apply a multiplier to the data used to change the number of credits transferred to the team. The multiplicative factors available are 1x, 2x, 3x and 4x. The data charged to the user are the actual data used multiplied by the multiplicative factor. For example, if the multiplying factor is 3x and the user consumes 1 GB of data, the data charged to the user will be 3 GB and 50% of the amount paid by the user for these data will be transferred to the credits of the team.
This section presents examples of the revenue generated for the team for different multiplicative factor when a user consumes 1 GB of data in live streaming or in video-on-demand. 1 GB of data corresponds approximately to one game for a major U13 team. The revenues generated according to the multiplying factor for a user who paid his credits at the rate of 10 GB for $ 10 will be:

  • 1x: 1 GB of data consume allows charging for 1 GB of data at the rate of $ 1.00 per GB providing a transfer of $ 0.20 to the team credits;
  • 2x : 1 GB of data consume allows charging for 2 GB of data at the rate of $ 1.00 per GB providing a transfer of $ 0.80 to the team credits;
  • 3x : 1 GB of data consume allows charging for 3 GB of data at the rate of $ 1.00 per GB providing a transfer of $ 1.50 to the team credits;
  • 4x : 1 GB of data consume allows charging for 4 GB of data at the rate of $ 1.00 per GB providing a transfer of $ 2.40 to the team credits.
Note that these revenues are for each user using the live streaming or the video-on-demand, so if there are 10 users, the revenues will be multiplied by 10. The parameter of the team controlling the multiplicative factor can be changed at any time. It is thus possible to change the multiplicative factor for the different types of games: preseason, regular, tournament and playoff.
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